Travel back in time to help a lost spirit find his peace through regaining his memory and solve the mystery for his sudden and mysterious death.
Ghostory is a story-driven 2D Adventure Game which involves a two worlds dualism: The “Ghost World” and the “Real World”. You play as a Japanese boy named Haru using a controller. Interacting may involve special ghost abilities, such as projecting or deforming items.
Worked on
Programming
- Gameplay:
- Character movement (Player, and ghost following)
- Item interaction
- “Deformable items” feature
- Using items within the scene
- Riddle implementation
- Level logic:
- Item combine logics
- Event handling
- Scene management
- Visual logic:
- “fake” a 3D scene in a 2D environment
- Player height adapts perspectively to its position
- Player movement speed adapts perspectively to its position
- Items and scene-elements change their layer based on player-position
- “fake” a 3D scene in a 2D environment
- Audio structure:
- Multiple audio sources that can be accessed independently
- Audio sources structured in mixer (Voices, UI, SFX, etc.)
- UI:
- Worked on the interface between character controller and inventory
- Implemented “Diary of memories”-UI
Game Design
- Worked out the setting
- Worked out the vision for the game
- Worked out rules of the world & game
- Worked out core mechanics
- Designed the first four levels
Screenshots
Details
Github repository: Click here!
Language & Engine |
C# & Unity |
Technology used |
Unity3D, Visual Studio, GitHub, Trello & Photoshop |
Year |
Work in progress! Started in summer 2017, next milestone presentation at ADD ON at Hs Harz, Wernigerode |
Context |
“Distributed Game Development” Module at Harz University of Applied Sciences In cooperation with the Tokyo University of Technology |
Persons involved |
Shuto Aoyagi, Johanna Haupt, Mona Holtmann, Kengo Kuwabara, Genta Maejima, Bastian Meyer, Ivo Max Müllner, Annette Oefner, Vardan Sharma, Mirko Skroch, Jasmin Strnad, Makoto Uozaki |