Mathematical Spheres Raycast-Renderer in OpenGL

Mathematical Spheres Raycast-Renderer in OpenGL

This project was developed in the course “alternative rendering methods” by me and two colleagues. It implements a sort-of classic Raycast-Renderer (e. g. the first Doom game) with the spheres not being 3d models but being defined by position, center-point and radius instead. The renderer then uses mathematical sphere equations and the benefits of OpenGL/GLSL Continue reading Mathematical Spheres Raycast-Renderer in OpenGL

GLTCH – 3D video-game-glitches-focused vertical slice

GLTCH – 3D video-game-glitches-focused vertical slice

GLTCH was developed as 2 man project over the course of 1 semester as part of the Masters module “3D Design & Dynamics”. The game is focused on various properties of in-game objects that can have wrong values, such as objects being distorted, NPC’s behaving incorrectly or missing materials. Most of the environment and terrain Continue reading GLTCH – 3D video-game-glitches-focused vertical slice

Shader-based realtime TOF camera simulator – Bachelor thesis

Shader-based realtime TOF camera simulator – Bachelor thesis

Disclaimer: I wrote my bachelor thesis under a non-disclosure agreement! Therefore, this post won’t contain any details. But I can tell you it got graded with 1.3 by my professors 🙂 Time of fight (TOF) cameras have the ability to measure the distances to the recorded objects for every pixel in real time. The TOF Continue reading Shader-based realtime TOF camera simulator – Bachelor thesis

Ghostory – Coorperation with the Tokyo University of Technology

Ghostory – Coorperation with the Tokyo University of Technology

Travel back in time to help a lost spirit find his peace through regaining his memory and solve the mystery for his sudden and mysterious death. Ghostory is a story-driven 2D Adventure Game which involves a two worlds dualism: The “Ghost World” and the “Real World”. You play as a Japanese boy named Haru using Continue reading Ghostory – Coorperation with the Tokyo University of Technology

“Gleimhaus” Museum – Speech Recognition based exhibition installation

“Gleimhaus” Museum – Speech Recognition based exhibition installation

This project was part of my studies during the 5th and 6th semester at the Harz University of Applied Sciences. It was a cooperation between the University and the design agency “IdeenGut” for the literature museum “Gleimhaus” in Halberstadt, Germany. This project was also supported by the state of Saxony-Anhalt as part of their program Continue reading “Gleimhaus” Museum – Speech Recognition based exhibition installation

1st Place at 24h Codecamp Jan. 2017 – 3rd Semester Programming Contest

1st Place at 24h Codecamp Jan. 2017 – 3rd Semester Programming Contest

The Codecamp is a 24 hour programming contest at the Harz University of Applied Sciences that is held each year for 21 students of Media Informatics and Business Informatics of the 3rd semester, who scored highest in the assignments. The students get split up randomly into goups of three and have to program a server-client Continue reading 1st Place at 24h Codecamp Jan. 2017 – 3rd Semester Programming Contest