GLTCH – 3D video-game-glitches-focused vertical slice
GLTCH was developed as 2 man project over the course of 1 semester as part of the Masters module “3D Design & Dynamics”. The game is focused on various properties of in-game objects that can have wrong values, such as objects being distorted, NPC’s behaving incorrectly or missing materials. Most of the environment and terrain … Continue reading GLTCH – 3D video-game-glitches-focused vertical slice