Unity & C#

GLTCH – 3D video-game-glitches-focused vertical slice

GLTCH – 3D video-game-glitches-focused vertical slice

GLTCH was developed as 2 man project over the course of 1 semester as part of the Masters module “3D Design & Dynamics”. The game is focused on various properties of in-game objects that can have wrong values, such as objects being distorted, NPC’s behaving incorrectly or missing materials. Most of the environment and terrain Continue reading GLTCH – 3D video-game-glitches-focused vertical slice

Shader-based realtime TOF camera simulator – Bachelor thesis

Shader-based realtime TOF camera simulator – Bachelor thesis

Disclaimer: I wrote my bachelor thesis under a non-disclosure agreement! Therefore, this post won’t contain any details. But I can tell you it got graded with 1.3 by my professors 🙂 Time of fight (TOF) cameras have the ability to measure the distances to the recorded objects for every pixel in real time. The TOF Continue reading Shader-based realtime TOF camera simulator – Bachelor thesis

Ghostory – Coorperation with the Tokyo University of Technology

Ghostory – Coorperation with the Tokyo University of Technology

Travel back in time to help a lost spirit find his peace through regaining his memory and solve the mystery for his sudden and mysterious death. Ghostory is a story-driven 2D Adventure Game which involves a two worlds dualism: The “Ghost World” and the “Real World”. You play as a Japanese boy named Haru using Continue reading Ghostory – Coorperation with the Tokyo University of Technology