Programming

Mathematical Spheres Raycast-Renderer in OpenGL

Mathematical Spheres Raycast-Renderer in OpenGL

This project was developed in the course “alternative rendering methods” by me and two colleagues. It implements a sort-of classic Raycast-Renderer (e. g. the first Doom game) with the spheres not being 3d models but being defined by position, center-point and radius instead. The renderer then uses mathematical sphere equations and the benefits of OpenGL/GLSL Continue reading Mathematical Spheres Raycast-Renderer in OpenGL

GLTCH – 3D video-game-glitches-focused vertical slice

GLTCH – 3D video-game-glitches-focused vertical slice

GLTCH was developed as 2 man project over the course of 1 semester as part of the Masters module “3D Design & Dynamics”. The game is focused on various properties of in-game objects that can have wrong values, such as objects being distorted, NPC’s behaving incorrectly or missing materials. Most of the environment and terrain Continue reading GLTCH – 3D video-game-glitches-focused vertical slice

Shader-based realtime TOF camera simulator – Bachelor thesis

Shader-based realtime TOF camera simulator – Bachelor thesis

Disclaimer: I wrote my bachelor thesis under a non-disclosure agreement! Therefore, this post won’t contain any details. But I can tell you it got graded with 1.3 by my professors 🙂 Time of fight (TOF) cameras have the ability to measure the distances to the recorded objects for every pixel in real time. The TOF Continue reading Shader-based realtime TOF camera simulator – Bachelor thesis

Ghostory – Coorperation with the Tokyo University of Technology

Ghostory – Coorperation with the Tokyo University of Technology

Travel back in time to help a lost spirit find his peace through regaining his memory and solve the mystery for his sudden and mysterious death. Ghostory is a story-driven 2D Adventure Game which involves a two worlds dualism: The “Ghost World” and the “Real World”. You play as a Japanese boy named Haru using Continue reading Ghostory – Coorperation with the Tokyo University of Technology

“Gleimhaus” Museum – Speech Recognition based exhibition installation

“Gleimhaus” Museum – Speech Recognition based exhibition installation

This project was part of my studies during the 5th and 6th semester at the Harz University of Applied Sciences. It was a cooperation between the University and the design agency “IdeenGut” for the literature museum “Gleimhaus” in Halberstadt, Germany. This project was also supported by the state of Saxony-Anhalt as part of their program Continue reading “Gleimhaus” Museum – Speech Recognition based exhibition installation