Java

“Gleimhaus” Museum – Speech Recognition based exhibition installation
This project was part of my studies during the 5th and 6th semester at the Harz University of Applied Sciences. It was a cooperation between the University and the design agency “IdeenGut” for the literature museum “Gleimhaus” in Halberstadt, Germany. This project was also supported by the state of Saxony-Anhalt as part of their program … Continue reading “Gleimhaus” Museum – Speech Recognition based exhibition installation

1st Place at 24h Codecamp Jan. 2017 – 3rd Semester Programming Contest
The Codecamp is a 24 hour programming contest at the Harz University of Applied Sciences that is held each year for 21 students of Media Informatics and Business Informatics of the 3rd semester, who scored highest in the assignments. The students get split up randomly into goups of three and have to program a server-client … Continue reading 1st Place at 24h Codecamp Jan. 2017 – 3rd Semester Programming Contest
Unity & C#

Ghostory – Coorperation with the Tokyo University of Technology
Travel back in time to help a lost spirit find his peace through regaining his memory and solve the mystery for his sudden and mysterious death. Ghostory is a story-driven 2D Adventure Game which involves a two worlds dualism: The “Ghost World” and the “Real World”. You play as a Japanese boy named Haru using … Continue reading Ghostory – Coorperation with the Tokyo University of Technology

Vampirizer – Global Game Jam 2018
Is there a game after death? Yes! And as a newborn vampire. . The era of vampires is slowly coming to an end, but you are their newborn major hope, who will help the ancient vampire family to regain their power. Sneak tactically through a large hotel and turn all guests into cruel vampires who … Continue reading Vampirizer – Global Game Jam 2018

Shader-based realtime TOF camera simulator – Bachelor thesis
Disclaimer: I wrote my bachelor thesis under a non-disclosure agreement! Therefore, this post won’t contain any details. But I can tell you it got graded with 1.3 by my professors 🙂 Time of fight (TOF) cameras have the ability to measure the distances to the recorded objects for every pixel in real time. The TOF … Continue reading Shader-based realtime TOF camera simulator – Bachelor thesis

GLTCH – 3D video-game-glitches-focused vertical slice
GLTCH was developed as 2 man project over the course of 1 semester as part of the Masters module “3D Design & Dynamics”. The game is focused on various properties of in-game objects that can have wrong values, such as objects being distorted, NPC’s behaving incorrectly or missing materials. Most of the environment and terrain … Continue reading GLTCH – 3D video-game-glitches-focused vertical slice

DuaLity – Global Game Jam 2022 (Late Entry)
For the GGJ 2022 I teamed up with two friends of mine. Sadly, due to illness, we weren’t able to participate during the jam but we still wanted to make a game so we decided to make our own jam a week later under the same conditions as the Global Game Jam. As the theme … Continue reading DuaLity – Global Game Jam 2022 (Late Entry)
Swift

“Gleimhaus” Museum – Speech Recognition based exhibition installation
This project was part of my studies during the 5th and 6th semester at the Harz University of Applied Sciences. It was a cooperation between the University and the design agency “IdeenGut” for the literature museum “Gleimhaus” in Halberstadt, Germany. This project was also supported by the state of Saxony-Anhalt as part of their program … Continue reading “Gleimhaus” Museum – Speech Recognition based exhibition installation