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Mathematical Spheres Raycast-Renderer in OpenGL

Mathematical Spheres Raycast-Renderer in OpenGL

This project was developed in the course “alternative rendering methods” by me and two colleagues. It implements a sort-of classic Raycast-Renderer (e. g. the first Doom game) with the spheres not being 3d models but being defined by position, center-point and radius instead. The renderer then uses mathematical sphere equations and the benefits of OpenGL/GLSL Continue reading Mathematical Spheres Raycast-Renderer in OpenGL